![]() ![]() The only purpose that the utterly inessential story serves is to set up the game's locales, namely war-torn Cairo and ruined, near-future versions of locales familiar to fans of the series. Although I can't be sure that there's anyone out there clamoring to see that storyline resolved, I'm certain that no one was asking to see the events directly Before the First Encounter, telling the story of how Sam got to the time machine he used to set up the rest of the series. While plot has never been the franchise's most important feature, up until now the games have been about Sam Stone traveling through the distant past, attempting to preemptively kill an alien named Mental who, prior to the events of the first game, destroyed the Earth. This raises the question-are updated graphics enough to justify another trip into Serious country?īFE's story is a complete wash, largely due to the fact that it's a prequel. This boast is the entirety of the game's design philosophy-there is literally nothing complex or modern about BFE, other than its stellar graphics. The game's tagline "No Cover, All Man" proudly announces the game's throwback status, as if designing a game requiring strategies that go beyond "backpedal quickly while shooting" is somehow an effeminate act. Serious Sam 3: BFE wears its primitive simplicity as a badge of honor. ![]() LOW True ’90s-style coloured-key fetchquests. HIGH True ’90s-style high-octane run-and-gunplay. ![]()
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